![]() ![]() ![]() ![]() But it has remained well below the mainstream radar, finding a constituency exclusively confined to connoisseurs of TCGs. After a notably successful Kickstarter campaign, which raised over $2 million, the game that has been hailed as the first Massively Multiplayer Online Trading Card Game (MMOTCG) has been available to play for while, weathering litigation from Wizards of the Coast – claiming it was a mere clone of Magic: The Gathering – in the process. If you’re already aware of the existence of Hex: Shards of Fate, it’s pretty safe to say you would describe yourself as – there’s no other way to put this – a bit of a geek. Thanks for the tip, Platinum Article taken from a new PvE element, massively multiplayer trading card game Hex: Shards of Fate is looking for a mainstream audience. It should be noted that currently there’s no auto-patching on Linux so you’ll need to redownload the latest build to update. You can try these unofficial builds for yourself here. I wouldn’t hold my breath expecting them to change their tune anytime soon but perhaps with enough time and interest in their unofficial builds they may reconsider the issue. It’s a shame that they don’t plan on supporting it officially for now, but at least it’s not a hard “never”. Unfortunately, while we are more than happy to release our unofficial build for Linux enthusiasts, we don’t have plans for an official Linux release at this time. I reached out to the developer asking if there were any plans to bring the game officially to Linux in any form and got the following reply: Outside of the fullscreen Unity bug (which is prevented by default because the game launches in windowed mode), I haven’t encountered a single technical issue. These aren’t directly backed by the development team and is pretty much distributed as-is. Since late last year, unofficial Linux builds have been available in the Hex forums. I can't really say if the competitive mode is properly balanced as I've spent most of my time engrossed with the single player content. There’s also an auction house where players can buy and sell cards with the in-game (non-premium) currency, so building the deck you really want isn’t too onerous. Hex is also a free to play game with somewhat familiar mechanics of getting drops from playing against other players as well as levelling up in the campaign mode. In the little that I've seen of the lore and world, it's been somewhat interesting to learn about and to adapt my deck and strategies to all sorts of different scenarios. Sure, there's still staples like elves and humans but there's also more atypical factions like evil rabbits and nomadic coyotes. It's a colorful world filled with all sorts of creatures and types of cards, with the occasional interesting twist on how their fantasy creatures are represented with the types of mechanics they prefer. I’ve already lost a few hours enjoying the different challenges and discovering the interesting mix of RPG elements that you get to play around with with your avatar. Perhaps more interestingly, at least to people like me who prefer playing on their own, Hex also features a campaign mode for singleplayer exploits. Hex borrows a lot from the very successful Magic: The Gathering card game (so much so they settled a lawsuit with Magic owner Wizards of the Coast) but adds its own little twists and updates that take advantage of the digital-only format of the game. I’ve played a lot of TCGs in my day and have been around a lot of people who are obsessive about them so I always appreciate trying out a different take on the genre. YouTube videos require cookies, you must accept their cookies to view. ![]()
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