![]() ![]() Sabotage, at most get 1 level so you can use it for the odd time you might want to distract a group of enemies by a turret.Cryo Ammo, Sticky Grenade, ignore them entirely.The most lethal sniping Infiltrator should devote themselves to maximizing the effectiveness of their sniper rifle against all possible enemies and defenses, and should not care about extra status effect powers, disruption, etc.if you can kill them in one shot when they are at pristine health, who cares about status effects and disruption? The choice of power builds shown below follow this mentality. How to do that build will be discussed below. In short, the Infiltrator will kill enemies faster and stay protected behind cover more than anyone else, if built properly. A sniping Infiltrator will simply tear through them faster with less complications, and honestly doesn't care what his squadmates are doing besides distracting the enemy they're carrying everything they need on themselves already. Only the weakest enemies can be defeated with a single power, even on normal difficulty, and using multiple powers per enemy takes more time to get through them plus increases how long you have to be exposed out of cover. In power or tech-based combat, this not only isn't very good at very-long-range combat but also depends on distinct power combos, possibly involving your squadmates as well.For an Infiltrator, not only can very few enemies even get into close range against them alive, when they do have to do short range combat (probably with a shotgun), Tactical Cloak makes it very easy for them to safely position themselves for an ambush or simply back off to get range. Some classes can still handle this fairly well, but getting in range of enemies to constantly do it can be difficult and time consuming. In short range weapon or melee combat, the player is always dangerously exposed to enemy fire.If the other classes do use a Sniper Rifle they won't be anywhere near as good as the Infiltrator, both for not having as much time dilation in the scoped view and less damage per shot. An Infiltrator, on the other hand, goes see enemy-bang-move on, concentrating another class's extended burst of fire into one fast shot focused into the critical area of the target, which also drastically reduces how long they have to be exposed to fire even if they don't use Tactical Cloak. ![]() ![]() At these ranges they often can't get the critical headshots effectively, and even if they do they don't have as many bonuses to damage on those as the Infiltrator does, and they have to remain in the open exposed to fire for set durations (as does the enemy they are targeting). In mid to long range weapon combat without sniper rifles, other classes with other weapons need to fire multiple shots into any target, even weak ones, in order to kill them.The Soldier can be focused to be a decent sniper, it's just that the Infiltrator will be a lot better at it, and every other class and build have key aspects on how they fight that a sniping Infiltrator can surpass. With the correct selection of skills, weapons and mods, the Infiltrator not only becomes the most lethal sniper in the game but possibly the most lethal class in general, based mainly on how quickly they can make groups of things they don't like become dead and simultaneously rarely receive damage. ![]()
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